Filed under Interaction Design

Fourth Year: New Project Direction

This is an every week occurrence so far this semester. I just can’t seem to find the right project direction, but I think I have something this time:

Using light and colour to try and improve (or remove dependance on) the way people use technology in the sleeping environment to ensure better quality sleep. The idea could be applied to other areas such as the office or driving (and the distractions technology may cause)

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#121 Blast from the Not Too Distant Past

Tidying up a shelf filled with sketchbooks and paper, looking for printer paper, I found this. A trial printout for the inside cover of the Wood’s Electric Aviary 100 idea sketchbook, done just over a year ago. I am currently unaware of the location of the birdbox, but I know it should still work as I had to get it working for a demonstration a couple of months ago. It was a magnificent outcome and last hurrah for good thoughts on product design for the time being.

For more information on the interaction design project we undertook as Wood’s Electric Aviary, please see one of the following links:

Electric Aviary Review

Electric Aviary Tumblr

Electric Aviary Twitter

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#96 Laptop Bag

Now that the semester has finished, I can get on and show you the main focus of my efforts this semester, my laptop bag.

The basic idea behind this bag, apart from it needing to be designed for myself, was that there are times when people do not have enough room to carry all that they are wanting to carry in their laptop bag. This left with the simple principle of making it modular. A main laptop bag was supplemented with a number of smaller bags in order to achieve what I was looking for. These smaller bags were attached to the main bag using belts or straps. This gave a very distinctive appearance.

Overall I am relatively happy with the outcome of the bag, but there are quite a few parts of it which I feel as though could have been carried out better. Anyways, here are the pictures.

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#69 Flown the Nest (Wood’s Electric Aviary)

The time has come to do a review of the main project of 2nd years second semester, the interaction design project where we had to produce a product which either created or reacted to music. This is what was said about it at the time:

Wood’s Electric Aviary is the team name for our Interaction Design module group. Funny name? You might think so, but many an hour went into that name, which originally was just Electric Aviary, only to have Wood’s added later on. The objective is to create a marvellous music generating or reacting product. Something different. Something fun. Something interactive.

It will take alot of work to get to the final product. Lots of coding, wiring, soldering, modelling, photographing and really having fun. Mr Tibbles, Miss McClean and Mr Wood are ready to take on this project, and produce the best that we can offer.

Our work blog is on Tumblr and we shall endeavour to update it as much as possible throughout the process, concepts, prototypes and the final product. The group also has a twitter account which will keep you up to date with all the goings on in between posts on the blog.

That was then, and this is now. The project has now finished and proved to be relatively successful for Wood’s Electric Aviary. It gained the highest grade for it out of all the groups. If you didn’t follow the Electric Aviary blog, you would have missed what was made, but I shall cover it in this review.

Quite early on in the project, once the 100 ideas sketchbook was produced, it was decided as a group that the direction we would pursue was to combine a guitar and a bird box, and the idea changed very little from initial sketch to the final product.

An actual guitar was dismantled for parts, many hours were spent on the electronics of the bird box and the final shape was decided as we worked instead of doing sketches for it.

Looking at the electronics of the bird box first, it may seem like a simple operation, but what was involved with the coding and the hardware pushed brains to the limit and caused quite a lot of stress. A proximity sensor was used to detect when a bird entered or left the box, and depending on the distance, a servo strummed the strings. On the floor of the box was 4 buttons, and when the bird hopped about on the inside of their new home and stood on one of the buttons, it would activate solenoids which would strike the strings and give the impression of them being plucked. However, once the final thing was put together, the solenoids which had worked extremely well in various prototypes did not work sufficiently, so were omitted, the wires were cut. The servo on the other hand had not worked so well in early prototypes but it worked beautifully in the final product.

Over the course of the project, the electronics proved nothing but problematic, and at one point, they failed completely and took a number of weeks to get working properly once again. Luckily they worked as planned when they were inserted into the bird box which was a huge relief as they had not been tested for distance from the strings or how they would sound inside the box before hand. Sighs of relief were heard from all around.

Duracell

Moving on to the box itself, we were left with 2 options for what it would look like. Either a traditional looking bird box, or something much more abstract. The abstract route was chosen as it would have given us a bit greater freedom and we could have made it much more acoustically sound for use with the strings inside so it would be heard.

A curvaceous shape was chosen which led to a problem of how to produce it. Discussions with a technician gave a few options, one of which we chose to adopt. It involved cutting shapes out of plywood and gluing them together, it led to a gorgeous finish which added to the mysteriousness of the product. A handle was incorporated into the design so it could be hung from a tree or transported easily. A hinged front allowing easy access to change the batteries and maintenance. As a joke or novelty move, the inside of the box was covered in wallpaper. It really was a high class home for the bird population.

Once the work was carried out, it was time to make a press release for it and also a video for it. They were easy to do compared to the rest of the project and turned out well. To see the press release please visit the Electric Aviary tumblr blog. The video is shown below:

Overall, the project proved to be massively stressful in many respects, but hugely fun in others. If given the choice to do it again, I’m not really sure what we would change. Yes there are a number of small changes which would have been made easily, but there doesn’t seem to be any big changes. A lot of effort was put into it, and that was shown with the mark it was given, but it does seem like some of the ideas we could have used were stifled by those running the course. There were numerous times where we were well ahead of schedule, making important decisions when we were told to slow down and change what we were doing despite it being arguably right for what we were doing. It wasn’t just our group though, all the groups were affected by this and it led to the deadline being extended by over a month which was out of order. It is times like these where it gives you doubts about whether or not you are doing the right thing. Miscommunication is a horrible thing to work with.

But to end it on a much more cheery note, what do you think of what we produced and if it were actually to be made, even in small numbers, would you buy one?

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#32 Wood’s Electric Aviary

It’s February. We are now starting our third week back at University, and things are looking quite lively, in all three modules, which is a change if you read my thoughts on last year. A post about the design studies module will be written in due course when we have actually started doing the project, and if I feel the need to, I might post one about the Structural Design and Manufacture module, but trying to do only one post a week might mean, those posts take up positions which I could have filled with something else.

What am I writing about this time if it is not about Design Studies or Structural Manufacture and Design, easy, the one I haven’t mentioned yet, the Interaction Design module. Our project is to produce something which ‘creates a meaningful interaction between a digital in put and an analogue output or vice versa’ or to putting it in another, simpler form, indirectly making sounds/music. This will likely be explained a bit better as the project goes on and I show what we are working on.

For the first proper time in the Product Design course (excluding Design Studies and any of the engineering modules), we are working in groups. In part this is because of the sheer amount of technical knowledge required to do the circuit building and programming, but it is probably also because of the amount of work we have to do. Having luckily been put into a group where I had worked with the other two before, one in Design Studies on the Aphasia project, and the other in Software Applications, we were able to hit the ground running as we get along quite well with each other, unlike some of the other groups where from the very start, tensions have been very high.

Thinking of a team name was the next priority on the cards. Many an hour was put into the creation of the name, with my idea of being called the All Day Electric Breakfast being shot down several times. In the end we decided on Electric Aviary, only to be changed the next day to Wood’s Electric Aviary.

A number of insights have been thought of, and now the ideas have started to flow, albeit at a trickle just now until things really kick off. Due to a part of the project being in regards to programming, as the final product will expected to have some sort of programme in it, otherwise it is not really Interaction Design, development is ongoing with this too. Having moved quickly on from the simple code of making an LED flash to selecting different sequences with a potentiometer. An MP3 player was made, and got to work (very basically I should add), there were no functions for volume, pausing, playing stopping etc, but a slight bit of coding later and a track could be selected using the potentiometer. The latest development here, is with a distance sensor and LDR’s. Getting a sound to play when someone walked past. This was rudimentary prototyping for one of our ideas, and so far, it seems to be working. (I may post a video of it in operation later)

Before I give away too much information about what our group is up to, since I’m sure that there are people from the other groups leaving this, I’ll leave it at that. But quickly, what do you get when you cross 1980′s computing with one of the most popular Albums of the 1970′s? A cross between the ZX Spectrum and Pink Floyd’s Dark Side of the Moon? Electric Aviary, that’s what.

note: the logo and design are still a work in progress…

For more information about Wood’s Electric Aviary, see the sidebar link where there is a descriptor of the project and a link to the groups blog and Twitter (both updated often)

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