Tag Archives: idea

Fourth Year: Fixing Some Issues

As mentioned in my post last night, there was a fairly significant issue with the width of the MDF pieces in relation to the acrylic block. The problem was, I thought, that the layers of spray paint added too much width to the product. It turns out that it was partly because at the end of last week I skimmed the bottom of the main body off. I didn’t realise it was tapered as much as it was so hence it was 1mm larger than what I wanted it to be. In all fairness it doesn’t really help that the acrylic block is 79mm and not the 80mm that I wanted it to be.

So with the joining edges to the acrylic block fixed and now repainted, there are still worries with the project. A lot of worries…

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Fourth Year: Idea Five

The fifth and final idea of the five that I have taken forward from my 100 ideas. This is by no way a strong idea but I will give it the same sort of consideration that I have given the others, and if things go well for it, it may even be taken forward.

The main idea for this one lies once again in the Avoiding Discipline camp, but as I have mentioned before, the two areas of Avoiding Temptation and Avoiding Discipline were very similar. The basic principle of this is that a device detects if you are using your phone in bed and it automatically, but secretly, uploads an embarrassing photograph of you somewhere on the internet, and you are none the wiser about what happened. When someone finds it and calls you up on it, you should feel shame and start to use your phone less in bed.

It is verging on playing with human behaviour, which in itself is a very large and quite scary area to think of going into, but it should be manageable.

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Fourth Year: Idea Four

The fourth idea is another rejigging of an idea that I have previously mentioned from the initial idea generation session. The smashing lightbulb is what is sounds like but there are some differences that have hopefully made it more appropriate to the avoiding temptation rather than avoiding the discipline of using technology in the sleeping environment.

The changes to this idea include a proximity sensor. After you have switched the device on and have put the piece of technology into the holder, if you reach for it in order to pick it up, an arm will start to swing and if you actually manage to pick your device up, it will smash the lightbulb. If the user changes their mind whilst aiming to pick up their tech and withdraws their hand, the arm will reset.

It is almost considered to be a rehash, but there is something about this idea that I just can’t keep away from. It probably stems back to second year with my radio which featured a lightbulb as a prominent feature of it…

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Fourth Year: The Three Briefs

As promised in the previous post, here are the three draft briefs that I have created for the start of Week 6. They are all based on the larger idea of people overly using technology in the sleeping environment, such as people using their phone or laptop in bed and subsequently not being able to get a good night sleep. At the moment I am taking a wider view of it and then later on I will be bringing the idea of light and colour back into it even though I still am not sure if that is the way I want to take it all.

Brief 1: This brief was looking at how to avoid the temptation of using technology in bed. This was based upon the idea that came up in the 100 ideas a few weeks ago where when you went to bed you would put your phone or laptop on a small robot and whenever you switched the light off, the robot would run away taking the object with it in search of light because it was afraid of the dark. There were a few other ideas that fall into the same idea such as an alarm clock that would only work if you put your phone inside it so you were not using it.

Brief 2: This brief is looking at how to discipline people if they are found or caught using a piece of technology or gadget in bed. This area is slightly more biased towards critical design and would be something that say Crispin Jones would do. The idea that this spawned from was a lamp that would tell you what to do and if you did not do it, it would smash itself and turn the light off. Whilst this may not stop you from using your phone, it would force you to go and buy a new bulb or lamp so you would be punished for making itself break.

Brief 3: This brief was more a step into the unknown because I had the two that I liked, but I needed at least one more and this one seemed to fit the bill in that it sort of continued on from the other two briefs. The first was before, the second was during and this one was how to cope without technology in bed because you have become so used to it. This one is more focused on the light and colour idea than the other two at the moment and that is shown by the simplicity of the idea where I just said it was to help people get to sleep without their ‘safety blanket’ that was their mobile phone or laptop through the use of light and colour.

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#169 I still need some baffles…

The impending electronics drive is soon to start as soon as a soldering iron with a fine tip makes its way to me. Practicing PicAXE programming is the order of the day when it gets underway. One thing I would need for all this prototyping is wire, and to save it from getting tangled up in a big mess I made this… and I say made, all I did was make some holes in the plastic bit of this coffee jar and there you go, a wire dispenser.

The only thing I might end up doing is to make some baffles or rearrange the way in which the wire is wound just to keep them separate and not get tangled up, but for the time being it is very simple and works. What more do I need.

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#117 D&AD Draft Boards

Draft boards for the D&AD project. A few minor changes are yet to be made but it is nearly there.

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#111 Design Products D&AD – IP32001

Three weeks into this semester seems like an ideal time to talk about this modules project. After the shambles that was last semester, it is refreshing to be back on a project where you are not put under as much pressure. This should mean that the work produced should be better.

The project for this semester is based on ones set by D&AD for their student awards competition. We had a choice of 4 set by different companies who sponsor the competion:

  1. Michelin: Create a unique product for MICHELIN that would provide real life assistance to high risk motorists in a roadside emergency situation.
  2. The Body Shop: Design a contemporary range of packaging for The Body Shop that unites their brand values with the premium nature of the products.
  3. Oxfam: Present an idea that engages support for Oxfam by triggering shared values and concerns in a wide range of people.
  4. E.ON: Engage generation “Y” in a relationship with E.ON that champions new ways to use energy in the home and empowers them to enlist others in an energy revolution.

Of the four briefs, I chose to do the one set by Michelin, as it was, in a way, about cars, which I like… very much…

Week 1: In the first week of the project, we sat down in groups, depending on the brief that we had chosen, and discussed the brief. What were they asking us to do? What sort of situation might you be in? Have we been in an accident or other roadside emergency ourselves? After this we were given a week to carry out as much research as we possibly could regarding the company and what sort of area we might like to focus on. I contacted a few roadside emergency services, such as the AA and the RAC asking numerous questions, from which I got no response*. A questionnaire was also constructed and posted somewhere where I knew I would get numerous responses and I was not disappointed. The results given were rich in information and provided a deep insight into what people thought. This along with masses of secondary research gave huge amounts to work with, which was useful for the following week.

Week 2: At the start of week two, we went into the groups once again and discussed what we found out. This then led onto the brainstorming of various different ideas to get us thinking. Different insights and scenarios were also thought of so the idea generation could be continued on as we saw fit. Group discussion over we were to go away and in the style that is synonymous with the product design course here, we were to come up with 100 ideas (which I don’t think is the most effective way of idea generation) for the following week, but this time in the format of an A0 sheet and not a sketchbook as this was thought to make the process easier. In fact it made it a little more awkward. I had the sheet stuck on my wall in my room, and was planning on recording it just to show the process of the 100 ideas but the time it took, eventually led me to scrap that idea after only a small amount of time recording.

Week 3: The 100 ideas were whittled down to 3 and the sheet was handed in. The three ideas (shown below) had to be decided and developed over the course of this next week. This along with a first draft of a scenario board had to be completed in the short space of time. As of this moment in time, I am quite far on in the development part and have pretty much completed the scenario board, which says how the product might be used by the user, and this is, as far as I am aware, at a further point that most other people on the course. The idea which was chosen after receiving feedback from a number of people, was the idea of a high visibility flag or flap which hangs down from the bootlid of a car. This would make the car and driver much more visible when they are broken down at the side of the road.

*The no response was in regard to that week that the research was needed. Today (February 4th, and well into week 3 of the project) I received an email from the RAC with their responses to my rather hastily put together questions, so thank you to them greatly, albeit a bit late.

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#104 Photoshop Tutorial: Dirtifying a Car

Here is a tutorial I wrote a while ago in regards to adding dirt to a car in photoshop. Some people may find this useful.

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Thought I would post a tutorial on adding dirt do a car since a number of people have been asking me about my cars from the Photoshop competition. I’ll try and be as thorough as possible, but it’s dirt so this is only a basic guideline and it behaves differently on each car.

What I’ve done is taken a screenshot of the car at each stage pretty much of what I have done on the Transit Connect, I can post images of each step of the Sandero Rally car from the January Exercise later on.

One thing I will say is very important before I start, is to use as many layers as possible, I know it is clichéd, but if you use only 1 layer and if you make a mistake with the dirt and try and fix it, it will be noticed. Also, remember to name the layers too, even if it is just as simple as dirt1, dirt2 etc, if you don’t want to get confused that is, becuase you’ll add about 10-15 more layers doing the dirt alone.

What I have done also, is to treat the bodywork and the underside/wheels separately so I could concentrate on one, because the underside requires something slightly different. You could do them at the same time, but it is just my personal preference.

Step 1: Try and have the car as near as possible to being finished as you can, because you don’t want to be adding extra bodywork area after the dirt has been applied. In saying that though, it doesn’t have to be perfect, because the dirt will hide some of the flaws. Here is the start image.

Step 2: New Layer. Start with a largeish brush, try and use one which looks like spattered mud (either in the wet media brush set or natural brush sets), it helps with the realism, turn the opacity right down to about 20% or there abouts and do something almost like a base coat. Go over areas which will have alot of dirt coverage. Choose a colour which is based on the kind of dirt you want your car to be covered in, the transit was for dakar so it was a sandy orange/yellow, you might want a redder one, or darker.

Step 3: New Layer. Decrease the opacity to around 50%ish (can’t remember exactly), and pick out even more where the dirtiest areas of the car will be on the bodywork. Maybe increase the brush size slightly and click lots without dragging the mouse unlike the previous step.

Step 4: New Layer. Make the colour darker, change the opacity and apply the dirt to the areas which will get hit with dirt from the wheels, so behind the wheel arches, the wing mirrors. Also it’s a good time to try and add dirt to the front of the car, light amounts to the bonnet. Change brush size depending on area working on, go for smaller for the wing mirror since this will not need much more.

Step 5: New Layer. Change the colour, and decrease the brush size. look for smaller areas which will get dirt build up, eg the channels down the side of the transit. and along the bottom of the wing mirror.

Step 6: New Layer. Increase brush size, darken colour and increase the opacity slightly compared to last setting. Go over most of the car, showing the extremities of where the dirt reaches. Along the back, on the light gantry on the roof etc. Slowly building up where the dirt needs to be.

Step 7: New Layer(s). Keep building up, going over the areas done, changing the colours to add depth, opacities and brush sizes. If you can, look at pictures of rally cars just to see how they look when covered in muck.


Step 8: Tidying up the bodywork. Use the eraser tool. To save going onto each layer created and erasing. Make a copy of each of the dirt layers, merge them and hide the originals, this way you can erase easily and quickly.

Step 9: Do the underside of the car and the wheels in the same way as the bodywork with the exception of putting down a base layer. Also use darker colours as lighter ones will stand out too much. If you can see the tyre treads, try and make them stand out. Once finished, clean up the underside in the same way the bodywork was done.


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#102 An Idea

Click for a bigger version…

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